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Sounds in other formats can be converted in most sound programs. An example of a free quality converter is r8brain. Compression formats such as MP3 are not supported.AnimationYou can uypload animations in.bvh (Poser 2 or newer) and.anim formats. Recommended settings are ten frames per second. For more information on uploading animations, see How to create animations.Uploading images and soundsUpload your own images (textures), sounds, and animations for use in content creation.CostUploading files to Second Life costs L$10 per file. The cost is deducted from your inworld balance, regardless of whether you upload the files one at a time or use bulk upload. The purpose of Bulk Upload is to expedite the upload process, not to save Linden dollars.ImagesYou can upload TGA, PNG, BMP, or JPG files with at least 24-bit color, for quality and compatibility.
Files at lower bit depths may fail to upload. PNG (24-bit) and TGA (32-bit) files allow the use of transparent effects (for example, in a stained glass window) via an alpha channel.
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Using the World MapLegendOther map functionsNavigation beaconTracking your friendsTeleport to a landmarkRegion searchCopy SLurl to clipboardUsing the Mini-MapUsing the world mapThe world map helps you explore Second Life by finding other Residents, land sales, and points of interest.Pan around the map by clicking and dragging on it.Click a place to set a destination beacon you can follow after you close the map. To dismiss the beacon, click the red arrow that points to it or right-click the mini-map and choose Stop Tracking.Double-click a place to teleport there.LegendMeShows your location on the map. Click to center the map view on your location.PersonAnother Resident.InfohubA place to socialize and find information.Land saleYellow blocks - For sale by a Resident owner.Purple blocks - Land for auction.HomeShows your home location. Click to teleport home.EventsResident-run events come in three maturity rating levels: General, Moderate, and Adult.Select which maturity levels you want to see on the map. You can only see events whose maturity matches your preference settings. Choose Me Preferences to set your maturity preference. To show Adult events, you must verify that you are at least 18 years old.Other map functionsThe World Map has several other useful functions for exploring and navigating Second Life.
You can track your friends' whereabouts, teleport to one of your landmarked locations, or teleport directly to a region by name!Navigation beaconWhen you set a destination on the world map, it appears as a red circle. At the same time, a vertical red beacon appears inworld to guide you to your destination. The beacon is most useful when you teleport into a region that is using a telehub; you may not land at the location you desired, use the beacon to guide you the rest of the way. To clear your current destination/beacon, press the Clear button on the map or click on the beacon arrow.Tracking your friendsYou can track your friends' location inworld if they have chosen to allow it.
Click the My Friends Online dropdown and choose the friend you want to find. The avatar's location appears on your map as a red destination marker.To allow a friend to see your location on the map:Open your friend's profileClick on the gear icon.Click Permissions.Select the See me on the map checkbox.Tip: It is possible to teleport directly to your friend's location by pressing the Teleport button. However, it is good etiquette to respect your friends' privacy by IMing first. Teleporting to another Resident's location unannounced is considered very impolite!Teleport to a landmarkTo teleport to a landmark:Click the My Landmarks dropdownChoose a landmark from the list to mark your destinationClick Teleport to travel there instantly.If you teleport into a region that is using a telehub, you may need to use the navigation beacon to reach your final destination.Region searchTo search for a region by name:Type part of its name in the text field next to the Find button.Click the Search button. The results show all matching region namesClick on one of the names shown in the list to center the map here.Click Teleport to teleport there immediately.If the region has a designated telehub, you will arrive there; otherwise, you will go to the center of the region.To arrive at a specific location in a region:Search for the region name and select it from the search results as described aboveType the coordinates into the Location boxesClick Teleport.Copy SLurl to clipboardClick Copy SLurl to clipboard to copy the SLurl link of your current destination to your computer's clipboard.
You can use SLurl links to post Second Life locations on web pages, in chat, or emails. For more information see SLurls.Using the Mini-MapThe Mini-Map helps you navigate around Second Life. To view the Mini-Map, select World Mini-Map or click the button in the toolbar. Region TabDebug TabGround Textures TabTerrain TabEstate TabCovenant TabThere are six tabs in the Region/Estate window:RegionDebugGround TexturesTerrainEstateCovenantAll of them except Estate deal with Region-specific options. The Estate tab contains options that affect your whole Estate, which may include many Regions.Throughout this window, there are small?
Buttons that provide additional guidance.Region TabRegion: This field describes the name of the Region.Version: This field describes the version of the server software this Region is currently using. For more information about why you might want to check your Region's server version, see About Heterogenous Grid.Type: This field describes the Region's type. It may be a Full Region, a Homestead Region, or an Openspace Region. For more information about the types of Regions available, see Private Region Types.Block Terraform: Determines whether the land in the Region can be edited by parcel owners.Block Fly: Turns off flight across this Region, even for parcels that have flight enabled.Allow Damage: Checking this option enables combat damage for the entire Region, regardless of parcel settings. If unchecked, parcel owners can still set their parcel as unsafe.Restrict Pushing: This option limits the degree to which avatars can be pushed with scripted objects, thereby making the avatars in the Region safer from malicious scripts.Allow Land Resell: Specifies whether Residents who purchase land on your Estate can resell it to others or deed the land to a group.Allow Parcel Join/Divide: Specifies whether Residents who purchase land on your Estate can subdivide their parcels or join separated parcels together.Agent Limit: Specifies how many avatars can be in your Region at once. Any avatars beyond this limit that try to enter are informed that the Region is full.
You can raise this value above its default of 40 (for Full Regions), but a high number of avatars on a Region can significantly reduce the Region's performance. Alternatively, you can reduce the Agent Limit to prevent incoming avatars from causing undue load on your Region.Object Bonus: This number multiplies the number of prims allowed on parcels in this Region. However, this option is not a way to increase the number of prims the whole Region supports; if the number of objects in the Region hits the Region's maximum capacity, no new objects can be created there, regardless of parcel limits. You may wish to use this option if you have a very dense area of objects in one small part of a Region (such as a cluster of buildings or a skyscraper) and relatively few objects elsewhere in the Region.Rating: This dropdown box allows you to select the maturity level of a Region. You may choose from General, Moderate, or Adult. For more information about maturity ratings, see Maturity Ratings: An Overview.Teleport Home One User: This button teleports a specific Resident back to their home location.Teleport Home All Users: Allows you to send everyone back to their home location.Send Message to Region: Allows you to send a notification message to everyone in that Region as a blue popup dialog in the corner of their Second Life windows.Manage Telehub: See Telehubs and Direct Teleport.Debug TabDisable Scripts: Turns off all scripts in the Region.Disable Collisions: Stops objects from causing collisions on the Region.
Where there is a rogue physical object causing problems, this can allow you to reach the object and remove it.Disable Physics: Turns off physics on the Region. This has the side affect of stopping avatars from moving around.Object Return: Allows Region Owners and Estate Managers to return all objects in a Region (or multiple Regions in an Estate) that are owned by a single Resident. For more information about this feature, see How do I return other peoples' objects?Get Top Colliders and Get Top Scripts: Both options produce a list of the physics or scripted objects and a measure of their load on the Region. You can then see which items are causing the most load and, if necessary, return them or set a beacon to go investigate.Restart Region and Delay Restart: Allow you to force the Region to save and restart. Any Residents still in the Region after the two-minute countdown will be disconnected. While the countdown is ongoing, the Delay Restart button can delay the restart.Ground Textures TabThese controls are used to change the ground textures for different elevations on your Estate. For more information and tips on how to create and modify your own ground textures, see Creating Terrain Textures.Terrain TabWater Height: Lets you set the height at which water is shown.
Keep in mind that the sea you can see outside of your Estate is at 20m, so if you set your water level differently you will see a gap when you swing the camera outside of the Estate and look back towards it. General TabCovenant TabObjects TabOptions TabAllow other Residents toLand OptionsMedia TabAccess TabAbout Land Video TutorialOwning land lets you control what happens on that land. You can prevent others from visiting or building there, change the shape of the land, subdivide and sell it, and much more.
The About Land window in the Second Life® Viewer lets you access most of your land's functions, and gives you more information about the land you own.There are 3 ways to open the About Land window:World About Land.Right-click on your land and select About Land.Click the parcel name near the top-center of the screen.There are several different tabs in the About Land window:GeneralCovenantObjectsOptionsMediaAccessGeneral TabThis tab displays basic information about your land (name and description), as well as controls to deed and sell your land.Name - The name shown for the parcel. This name will also appear in Search window results if you choose to list your land. (See Show Place in Search below.)Description - Additional words to describe your parcel. The description will also appear in Search results, enabling your land to be found easier.Owner - On your land, this is you. If you've deeded land to a group, the group is the owner.
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See 'How do I deed land to a group?' Group - The group associated with the land. Click Set to change the group. Setting land to a group without fully deeding it can help you control group members' ability to build there without allowing non-members to build.Allow Deed to Group - Select this and the Deed button to deed the land to the currently selected group.Owner Makes Contribution With Deed - Check this box to give the group a 'contribution' from your land use fees, so the group can own the land.
See 'How does group-owned land work?' And 'How do I change or remove group land contributions?' Sell Land - Clicking this sets your land for sale at the price listed, to the person listed (or anyone if no name is chosen). Don't click this until you're ready to close the deal! After you click Sell Land, you'll need to confirm 4 steps:Set a price - Enter what you think is a fair market price.
Be sure to do research so you don't regret your choice.Sell the land to - Click select one to choose whether your land can be bought by anyone, or click Specific user to bring up a Choose Resident window which will allow you to specify one person. Doing this restricts the land to only being bought by this individual.Sell the objects with the land?
- Click No, keep ownership of objects to do just that. Click Yes, sell objects with land to transfer all objects you own on the land to the buyer after purchase. This option only transfers objects with the same owner as the land, and won't transfer objects owned by someone else. Obviously, it won't transfer objects with no-transfer permissions either.
Click Show Objects to see exactly what will be transferred.When the above is has been taken care of and you've verified everything's how you want it, click Set Land For Sale.Claimed - When this parcel was last acquired, which is usually the result of a sale or subdivision.Area - The parcel's size in square meters.Traffic - An abstract representation of the amount of time Residents have spent on your land in the past day. See 'What is traffic (formerly known as dwell)?' Buy Land - Click this button to buy the land for yourself.Buy For Group - Click this button to purchase the land for a group after setting your tag to that group. Here's how:Click Communicate button at the bottom of the Viewer window.Click the Groups tab near the top.Click the group for which you want to buy the land.Click Activate and it'll turn bold. If you have group tags visible, you'll see the tag above your avatar's head.The group will be the owner of the land, and must already have enough contributions to own the land.Buy Pass - If your access to this land is restricted, you can click this button to buy an access pass, letting you enter the land for the amount of time for which the pass is good. This is fairly uncommon.Abandon Land - This option revokes all ownership to the land, setting it back to the owner of the Region (on the mainland, that would be Linden Lab under the name 'Governor Linden').
Don't abandon land if you want to keep it or give it to someone else! If you own and are on your Private Region, this button becomes Reclaim Land.Covenant TabThis tab contains information about the Region's covenant. Private Estate owners can create a covenant in order to establish a set of rules when selling or renting their estates to tenants.Region - The name of the Region the parcel is located in.Estate - The name of the estate the Region is in. More than one Region may be included in a single Estate.Estate Owner - The owner of the Estate the Region is in.In addition, Estate owners may decide whether or not purchased land in the Region may be resold or subdivided. For more information about how covenants work, see 'Estate (Private Island) Covenants'.Objects TabThis tab contains information about the objects that are on your land, and on land you own within the Region.'
Simulator primitive usage - The total number of prims (short for 'primitive objects') currently on all parcels you own in this Region, as well as the total allowed on those parcels. An object can be a single prim or multiple prims linked together in a complex form, like a house.
If you don't own the land, this is the total for that landowner. If a landowner has several parcels in a Region and you buy one of them, refer to Primitives p'arcel supports.' Primitives p'arcel supports - The number of prims that can be placed on this single parcel of land. If you purchase this land, this is the amount of additional prim usage you'll gain.Primitives on parcel - A breakdown of the total number of prims on this parcel:Owned by parcel owner shows the owner's prims, or prims deeded to the group on group-owned land.Set to group shows prims owned by group members that are Set to the same group the parcel is set to or owned. (Group members may have prims set to a different group that isn't shown here)Owned by others includes prims owned by other people, and group-member prims that aren't set to the same group.Selected / sat upon shows the number of prims in objects that are currently selected or sat upon by an avatar.
Selected and sat-upon objects (like chairs and vehicles) do not count against the parcel's maximum prim limit. This is usually a fluctuating count depending on parcel activity, such as if you're holding a meeting with multiple avatars sitting down, or building a tower and selecting objects.For Owned by parcel owner, Set to group, and Owned by others, you can click Show next to each tally to view exactly which objects are included. You can click Return to irreversibly return all objects in one of these categories.Warning: Don't do this if you're not sure what you're doing - mass object returns are generally only done in scenarios such as moving to other land or starting over with a clean slate.Autoreturn other Residents' objects - Objects owned by others that are on the parcel after this period of time are returned automatically. '0' means autoreturn is off. This is useful for keeping your parcel litter-free.Warning: On group land, be extremely careful you don't set an autoreturn time on if objects aren't correctly set to group. Otherwise, those objects will be immediately sent back to their owners when the autoreturn time is reached, possibly destroying work-in-progress.
There is no undo for returns.Object Owners - Click Refresh List to show a list of object owners. You can click on a specific name and click Return objects and return their objects automatically, which is useful if someone griefed you.Warning: Be extremely careful you don't return the wrong person's stuff.Options TabThis tab lets you determine what can and can't be done on your land.Allow other Residents toEdit Terrain - If checked, anyone can terraform your land. It's best to leave this unchecked, as you can always shape your own land.Create Landmarks - Checking this lets others create a landmark, which serves as a bookmark to the land. Usually best left on - if you want privacy, see Access controls below.Fly - If checked, other Residents can fly on your land. If unchecked, they can fly into and over your land but they can't start to fly once they've touched the ground.Create Objects - If checked, allows for objects to be created and edited on your land by others. The owner can always create objects on their land.
You can specify whether all Residents can do this, or restrict it to the group set in the General tab.Object Entry - If checked, allows objects from other Residents to enter your parcel. For example, a crate that gets pushed over. You can specify whether all Residents can do this, or restrict it to the group set in the General tab.Run Scripts - If checked, allows scripted objects owned by others to run on your land. Leaving this unchecked can help prevent others from doing things like firing scripted weapons on your land. You can specify whether all Residents can do this, or restrict it to the group set in the General tab.Land OptionsSafe (no damage) - If checked, damage combat is disabled. If cleared, damage combat is enabled and a heart indicating health appears at the top of the Viewer window. Health is reduced by physical collisions such as falling from a great height or being shot by a gun.
If you 'die', you're teleported home. You can't die permanently in Second Life.No Pushing - If checked, prevents scripts from pushing. Checking this option is useful for preventing disruptive behavior on your land.Show in Search (L$30/week) - If checked, your land will appear in the Search window's All and Places tabs for L$30 a week.
If you enable this, be sure to also select the category you want your land to be listed under (Shopping, Hangout, Educational, and so on).Mature Content - Select this checkbox if your land contains mature content. See 'What is the difference between PG and Mature land?' Snapshot - Click on the thumbnail box to select an image from the textures in your inventory. This picture will show up in multiple places, such as in the Search window's All, Land Sales, and Places tabs.Landing Point - Set a landing point where people will arrive if visiting your land.
Click Set to place the landing point where you're standing. This is where people will be directed to if they teleport to your land, including from Search. Saving texturesTexture iconsAlpha channelsHow to use alpha channels and get clothing templatesSaving texturesYou can export any fully-permissive texture from Second Life and save it to your hard drive (or other storage medium).Fully-permissive means you must have ALL Modify, Copy, and Resell/Give away (transfer) rights for the texture. You can check this by right-clicking a texture in your inventory and selecting Properties.Example of a fully-permissive texture:By default, textures you upload yourself, whether it's via File menu Upload Image or the Snapshot Preview's Save to your inventory (L$10) mode, are fully-permissive for you.So here's how to do it:Double-click the texture in inventory to view it.Go to File Save Texture As.Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory.If you go to that directory on your computer, you should see a texture.tga file. The TGA file format can also be used to upload textures into Second Life. Most graphics editors are capable of viewing TGA, and there are some free ones, like FastStone or XnView, which can convert into other formats too.This video tutorial shows you how the above steps work in action:Save textures to disk from Torley on Vimeo.In any case, once the texture's on your local disk, you're free to edit it, then re-upload it back into Second Life if you want. You can upload them to a photo-sharing website like Flickr, which has a lot of Second Life pictures in many groups.Texture iconsAll textures have two icons, and they function the same, but the icon denotes how the texture got into Second Life.
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March 2023
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